It’s hard to say that something has “out done” the original without some kind of proof, something without a doubt proofing that the successor is better than the original. Throughout the review process, I considered searching for this. Then I stopped and realized that I needed no evidence; this sequel is proof on its own. That’s why I pride myself by saying that BioWare have outdone themselves with Mass Effect 2. By them doing so, they’ve fulfilled the promises of the original while continuing to push the boundaries of what we can expect from a modern-day role-playing game.
Intended to capture a darker and more serious tone, Mass Effect 2 begins with an attack on the SSV Normandy, leaving it destroyed and Shepard, series protagonist, missing in action. However, thanks to some “unexplainable” events, Shepard returns. This time under the influence of a controversial pro-human organization called Cerberus. You see, human colonies have been disappearing across the galaxy and The Illusive Man, the watchful eyes of Cerberus, needs you to find and eliminated the forces behind these disappearances. However, Shepard can’t do this alone; he’ll need a squad.
In total there are eleven squad members, each with their own past experiences and specialization. However their most important attribute are their motivations; their motivations add a level of engagement to the Mass Effect 2 experience. For example, Thane, a Drell assassin, has chosen to fight alongside you in his final hours. Just by this example alone, you can understand him; him wanting to pass on in a positive light and the absolution of his sins. Its human characteristics like these that build a bond between the player and the character, an aspect present throughout the Mass Effect 2 experience.

Another engaging aspect of Mass Effect 2 is the improved combat and control systems. Though the controls are relatively the same, BioWare added more options to the control interface with better squad commands and a smoother cover system, addressing complaints of the original. These improvements have drastically changed the control and combat systems, making for a more streamlined, action-packed experienced. However, these systems need work; they are choppy and poorly mixed into combat. Add in some collision issues, and you add for a bad combination; in other words, prepare for a bit of bedlam.
This is what brings me to the technical aspect of Mass Effect 2. Taking note of the criticisms from the original, BioWare has improved on Mass Effect in almost every way. However, the most notable complaint of the original were its technical and presentational issues. That in mind, I’m happy to report that there are no major technical issues to speak of; this is a much smoother experience when compared to the original. But, thanks to the games excellent presentational style, it’s able to seamlessly makes up for any technical mishaps that may happen — there maybe some unseen glitches present.
However, the technical and presentational aspects aren’t the only things that have improved. BioWare also streamlined the games inventory and skill management systems. Though these systems may seem a bit dumbed down from the original, they divert the attention away from content management and onto visceral combat –- visceral combat being very important in this installment. In other words, you’ll don’t have to worry about the armor your teammates equipped with anymore, and seeing that content selection is slim, it shouldn’t take you more than a few moments to get your squad prepped for action.
Closing Statement:
Though there maybe some questionable missteps, planet scanning being a prefect example of one, Mass Effect 2 is the share-product of a developer lessening to the criticisms of the fans and innovating on them. As I said at the beginning of the review, I pride myself by saying that BioWare have outdone themselves with this sequel and, if you have been paying attention, you’ll know that is a game that was only achievable thanks impart to the collective criticisms of its fans. In other words, I can’t wait to see what the final installment in the series is to bring to the table.
Final Score: 9.4
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