Though I’m not necessary “pissed” by this announcement, Lionhead boss Peter Molyneux revealed that Fable III won’t have a traditional health indicator, or a heads-up display. Instead, Fable III will use the environment to show how close you are to death. “Look at the screen!” Molyneux gushed during an X10 preview event. “It’s completely clean!”
But, what does this mean for the other menus and gauges? “The 2-D parts of Fable I and Fable II were rubbish,” Molyneux responded. “That’s why people didn’t change their clothes, or change their weapons.” In Fable III, he said, he’s looking to make that character-customization “part of the game”.
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