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X10: No Traditional Health Indication In Fable III

untitled 5 01 X10: No Traditional Health Indication In Fable III

Though I’m not necessary “pissed” by this announcement, boss Peter Molyneux revealed that won’t have a traditional health indicator, or a heads-up display. Instead, III will use the environment to show how close you are to death. “Look at the screen!” Molyneux gushed during an preview event. “It’s completely clean!”

But, what does this mean for the other menus and gauges? “The 2-D parts of Fable I and Fable II were rubbish,” Molyneux responded. “That’s why people didn’t change their clothes, or change their weapons.” In Fable III, he said, he’s looking to make that character-customization “part of the game”.

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