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Bayonetta Gets Awarded With Perfect Score From Famitsu [Updated]

bayonetta wallpaper by patodevil Bayonetta Gets Awarded With Perfect Score From Famitsu [Updated]

Update: The reports are incorrect. According to a picture taken of the magazine (click to view NSFW), Beyonetta didn’t actually get that “prefect score”. Instead, Beyonetta manage at total of 38 points out of 40 – 40 being the highest that any game can receive from the magazine.

Original: While we’re anticipating its release here in the United States, over in Japan, Famitsu has handed Bayonetta a “perfect score” – which isn’t a honor handed out freely by the magazine.

Until today, only eleven (well, now twelve) games have ever been given that honor by the magazine. So this kind of a big deal. However, within the last two years [2008-2009] three games have been given this honor, which leaves one to question the scoring by Famitsu.

[Famitsu Awards Bayonetta A Perfect Score via Kotaku]

 Bayonetta Gets Awarded With Perfect Score From Famitsu [Updated]

Discussion

2 comments for “Bayonetta Gets Awarded With Perfect Score From Famitsu [Updated]”

  • http://www.zoombits.fr/accessoire-ordinateur/disques-dur-externes disque dur externe

    It looks interesting game. I also have see a playable version of the game prior to this week. I was especially impressed at first by the color and smoothness of the environments. The battle system has had some minor adjustments. It looks like the option to just move has vanished, but it appeared that the AI behaviour could be customized. A good trade off. Since the enemies were easy slimes, I just had everyone attack, and again, the graphics jumped out at me, this time because of how expressively the sprites animated.

  • http://www.zoombits.fr/accessoire-ordinateur/disques-dur-externes disque dur externe

    It looks interesting game. I also have see a playable version of the game prior to this week. I was especially impressed at first by the color and smoothness of the environments. The battle system has had some minor adjustments. It looks like the option to just move has vanished, but it appeared that the AI behaviour could be customized. A good trade off. Since the enemies were easy slimes, I just had everyone attack, and again, the graphics jumped out at me, this time because of how expressively the sprites animated.

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