
With the recent re-configuration of Splinter Cell: Conviction, Ubisoft needed more time to make things prefect. According to Ubisoft’s Production Manager, they gave it time by using Assassin’s Creed as a way to make money, and to continue with the games development.
“Because actually we felt that the game wasn’t well received [at Ubidays] and some of the critics were actually saying that we were missing the gameplay, when we started having maybe a bit of trouble bringing back the core gameplay, and we saw the success that Assassin’s was going to have, Ubisoft made the decision to say, ‘look guys, take the time you need to do this game, we’ve got someone bringing in the money for the next year so we’re okay, we won’t ship a game that’s not good, so go ahead and take the time to do it’,” said Andréane Meunier to Eurogamer.
“That took the pressure off us and allowed us to rework the core values that we wanted to bring out,” he continued.
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