Note: This is an article was written for the sole purpose of the Arthur’s experience with Left 4 Dead 2, with his dislikes and likes, however, this isn’t a “hands-on” of the game, but we will have a review once the game has released.
At E3, we were shown the first revealed level of Left 4 Dead 2, the sequel to the revered PC and Xbox 360 title. There, we had our choice of preferred console, select food and drink, and even some excellent posters courtesy of Valve. In case you don’t know, Valve does an excellent E3 suite, and to my knowledge, always has.
EA’s showing of the latest revealed level, a swamp, was a little less homey and a little more ghoulish. Set in the same room as Dragon Age, GI Joe and Saboteur, L4D2 had its own entire wall, and to the right of it a leg sticking out of a wall and a body hanging from the ceiling. A nice touch, though perhaps a little extreme for the fast-paced fun that is Left 4 Dead.
Seated, armed only with puny Xbox 360 controllers (seriously, it’s a PC game, and I’m not being a snob about it), the new team begins in the swamp area. A large building, some marshes and a sniper rifle later, my friend and cameraman, myself, and two strangers were under attack by a horde while trying to escape from one land mass to another. Glitchyness aside (one guy accidentally flew off into the water, for no apparent reason except that the hiding alligators compelled him), the brainless zombie defeat was at hand.

I spent half the fight halfway down a ledge in the water, unable to pick myself back up. This, of course, wouldn’t have been a problem if my teammates didn’t have either the brainpower of a piece of toast or the finger dexterity of roasted duck. Suffice to say, I’m used to playing on the hardest difficult on the PC. Normal on the Xbox 360, no matter how much I distaste using a controller for this game, is still ridiculously easy for a veteran, and is only good as fuel for hating your inept teammates even more.
So if you see or have seen any videos of EA’s showcase, you may have heard me yelling at them to do things properly. Like shooting their guns, or throwing pipe bombs/molotov cocktails, or picking up the new incendiary ammo over and over when a horde attacked near a weapons cache.
What does this all mean? It means that Left 4 Dead 2 is as good, if not better, than the first. A few new bosses, larger open areas and more necessary teamwork mean player compatibility is at an all time high, and I was taken out by Valve and beaten with an ego-crushing stick to learn that. At least when it was done, I had that prop zombie to high five, since their side did pretty damn good in comparison to the puny human survivors.

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