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EA “Launched Too Many New IPs” In 2008

mirrors edge pre e3 01 EA Launched Too Many New IPs In 2008

Last year, release some very interesting new titles; raging from parkour to mutant space creatures. The key to success? Hardly, because seems to think that, that was its down fall in 2008.

“I think in the spirit of your question, I think we launched too many new IPs all at once in Q3,” said EA’s in an interview with Gamasutra.

“I would have spread them out and found better windows for them. I would have had longer for them. The cycles were fairly short. We didn’t have enough assets to really build the fanbase, build the community, and get that long lead demand built,” he continued.

“So I probably in hindsight would have picked a couple different windows for and Mirror’s .”

In the shadow of Gibeau’s statement, yes!!! If their titles had more time to develope a stronger fan base, the sales would have seen a increase, along with, stronger interest. Just look at Valkyria Chronicles.

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One comment for “EA “Launched Too Many New IPs” In 2008”

  • http://homeandfamilyreleases.blogspot.com/ FamilyDad

    dead space was really fun… too bad the sequel is only on wii

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