Movie based games normally aren’t as good as they appear, but when a developer gets that movie and game combination just right, they can amaze everyone with their final product. X-Men Origins: Wolverine is just that kind of game, but instead of some hand-me-down PG-13 character, you get a Wolverine that stays true to Wolverine. Because of this, “the kiddies” can’t take on this role of Wolverine – thanks to some very brutal decapitations – but that just sucks for them.
Following events from the film, the game tosses you in into the tattered white tank top of Weapon X in a setting all too familiar from the movie. However, X-Men Origins adds a lot of back story into it. The game centers around the time when Logan was running with his commanding officer Stryker and Sabertooth doing animalistic missions within Africa. But that isn’t all, the title also follows Lugan’s turn from the group for a better life – but we all know how that turns out. So now, he’s on a one man mission of revenge. However, for some reason, the game finds away to pop in and out of these timelines, which sometimes can get a bit tedious.
Luckily, this game isn’t much about story; it’s mostly about hacking ‘n’ slashing your way though waves and waves of enemies. Thanks to some quick reaction, combat provides enough variety in its moves to keep things up to speed and interesting, while the ability to unlock special moves and upgrade them with points earned by experience offers an rewarding sense of progress. But without some of these controls such as the game’s lunges, blocks, rolls, and special moves – handled by shoulder buttons and triggers – the controls feel sufficiently different to most other hack ‘n’ slash titles. And once you get the hang of things, you’ll soon find yourself a pro.

Another thing that’s interesting about X-Men Origins is the new health system they have finally given to Wolverine. Like before there is a heath bar, but you won’t need it because Wolverine has the ability to heal in-game. When bullets fly into Wolverine, the holes appear in his chest and they begin to bleed out. Along this, you can also see the shirt being torn off of Logan back as enemy bullets and explosions hit him.
When playing thought this game, I found that there there hasn’t been much work on the characters within the design department. There are three character types that aren’t bosses, and depending on which mission you are on, there are different character skins you will be able to fight. Don’t get me wrong, there are many special moves and attacks that you can utilise, but you can only do something for so long before you get bored of it. This is want happens with X-Men Origins. Sure, adding new character skins in the mix is a nice aspect, but there’s aren’t that many of them to keep things fresh.
Closing Statement:
There’s only so much you can ask from a movie game, but lucky, X-Men Origins is able to capture them all well. When I was playing though this game I was surprised by all the things they’ve added to give the game replay valve. I played though this game twice: the first to beat it, and the second to find all the extra collectables and ablites. There have been very few movie games that people can consider good, however I’m happy to tell you that X-Men Origins: Wolverine happens to be one of these games.
Tags: Africa, Arts, Film, Games, Hugh Jackman, Motion Picture Association of America film rating system, Movies, Roleplaying, Video game, William Stryker, Wolverine, X-Men Origins WolverineScore: B+
Discussion
Comments for “X-Men Origins: Wolverine Game Review “Grrr…””