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ODST Features An Open World, Natal Considered For “Reach”

haloreach 01 ODST Features An Open World, Natal Considered For Reach

If you were under the impression that Bungie’s upcoming shooter Halo 3: ODST would be a straight-forward linear shooter, you’re very mistaken, said Bungie to The Seattle Times in a recent interview.

“We’re doing a lot of pretty neat things in terms of mixing it up, introducing some non-linearity, some free exploration,” said Joseph Staten, writer and creative director of ODST.

“This is also a mystery story so there’s a lot more clue-finding and mystery-solving than you would normally find in a game of this kind – nothing that strays too far from the fun ‘Halo‘ experience, but we definitely decided to take a little bit of risk and have some fun with this one,” he continued.

Along with that, Bungie also got a early look at Project Natal, a motion-sensing controller that Microsoft is developing for the Xbox 360. Bungie Studio President Harold Ryan said, when speaking on Project Natal, that ” he absolutely think[s that] ‘Reach‘ could be enabled with it.”

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