Something is only “absolutely critical” if it’s needed to help the sales of a game in the gaming intdustry, or if it’s needed to make the experience more entertaining for players online, or off.
However, Activision’s producer for Singularity, Kekoa Lee-Creel, in an interview with Develop, said that the sci-fi oriented FPS is facing a number of challenges.
“The shooter market is saturated, it’s tough to break in right now when there’s a lot of great, well-established franchises,” said Lee-Creel. “We’re definitely on track to release a demo. That’s absolutely critical.”
“It’s so hard to convey how a game feels, but I have confidence that once we can cross that threshold I think we’re good.”
The game, developed by Raven Software, is set for its PS3, Xbox 360 and PC release in 2009
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