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Bethesda’s Brink Captures Killzone 2 Quality on 360 [Updated]

12148 4a257f3e33f83 Bethesdas Brink Captures Killzone 2 Quality on 360 [Updated]

Updated: Beside the reports that it was shown on 360, we have learned that it was show on the PC.

Original: The has some of the most beautiful on its system, one of these just happen to be . Now, when this game was announced, back at ’05, it was one of the most hyped, and most discussed titles because of its visual representation.

Four years later, over 2 million copies sold, Killzone 2 has lived up to its hype, to add, its visuals were dead on to what was shown at E3 ’05. But, during this years E3, Software’s was shown behind closed door and everyone that witness it was blown away by the way it looked. Most importantly, because it was running on 360. Why? Because it had the same graphical quality as Killzone 2.

Anyway, Bethesda Software is a very incredible company with some very unique development tricks up its sleeve. One trick they used to achieve this level of quality, was the way they used their textures.

[Bethesda Software Brings Killzone 2 Quality For Xbox360 With Brink. via HipHopGamerShow]

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3 comments for “Bethesda’s Brink Captures Killzone 2 Quality on 360 [Updated]”

  • spam_ead

    Maybe the visuals could get close to killzone 2′s but it says nothing about physics.

  • Dafrak

    That has to be the most retarded gamer blog ever. Yes, Brink is very pretty, but come on, no source, bad english, hardly any context?

    The whole non-article is basically a post saying “woo, colors!”

    The comparison to Killzone 2 was put in just to fill in the headline. IT’s like comparing Gears of War 2 with Naruto. Completely different art styles.

    “Realest blog in the VideoGame/HipHop industry” my ass.

  • daniel

    If you check the KZ2 bullet advert demo from the PS store, you’ll get a sense of what all future developers are up against. Check the lens effect layer. It adds the “realism” of lens and video effects to the image, pushing it beyond mere polygons towards believability. When you’re running from the Helgast base in Saluman Market, you almost believe you are watching a helmet-cam on a living soldier. All of this is to say that screen shots aren’t worth much. They can only tell us if something is really awful, but not if there is something superb. Stylistically, Brink appears to be pushing a cartoony look somewhere between KZ2 and Team Fortress 2. Less realism from the outset means more forgivability with respect to the image. Brink is going to rock, I’m sure, but lets just wait and see what happens. God forbid somebody makes something better or as good as KZ2, right? (sarcasm) In related news, all other fps still blow compared to KZ2. Tried the Cellfactor psy-wars demo and almost puked it was so lame. (Prays for competition to KZ2…)

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