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GOW III Devs: SPUs Are Faster Than You Think

godofwariiivicgrip GOW III Devs: SPUs Are Faster Than You ThinkMost of us think that, by now, most developers have grasp the full potential of the PlayStation 3, but SCEA says it differs when it comes to thinking that.

As reported by GameZine, in Sony Santa Monica’s confrence at GDC ‘09, which was entitled titled “Practical SPU Programming”, it was detailed by Jim Tilander and Vassily Filippov of the teams usage of the PlayStation 3’s SPUs in God of War III.

The Cell processor features one main processor, PPU, and 8 specialist processors, SPUs, one of which is turned off for optimisation reasons, with another used for the PlayStation 3’s OS.

They continue to explain saying that the SPUs aren’t actually coprocessors, but are full general purpose processors that can handle code directly lifted from the PPU. Moreover, they aren’t just fast, but they are super fast and with a little bit of help they can run code at unbelievable speeds.

In fact, the God of War III team rely on the SPUs to accelerate both the PlayStation 3’s GPU (RSX) and the PPU. They then detailed the systems running on the SPUs, which include animation, cloth, collision, procedural textures, culling, shadows, push buffer generation, meta tasks, geometry conditioning, and sound.

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