Well, if you’re a fan of the movie, like me, you may already know that Ghostbusters is more about jokes then scares, but there also was a creepy side to it. I mean that’s what made Ghostbusters, Ghostbusters. And what should make the game any different?
Appearently, shifting from Sierra to Atari gave Terminal Reality sometime to work on Ghostbusters creepy side. When speaking in London today CVG was told by Drew Haworth of Terminal Reality that, “[Terminal Reality] added some more creepy elements, a couple of more puzzle elements… we feel that the combat is in a very solid spot.”
Ghostbusters: The Game was one of the most unfortunate victims of Activision’s merger with original publisher Vivendi, which left the game floating in limbo, until Atari came to TR’s rescue.
“[The move to Atari] allowed us to go back and tweak and see ‘oh, this experience would be enhanced here by adding more scares, more cooldown areas… – pacing basically. We also upgraded some of the in-game cinematics.” add Haworth.
“It wasn’t frustrating as much as our course has changed now,” Haworth said of the switch. “We were certainly happy to get a new publisher. After Vivendi decided not to publish the game we were surprised more than anything else. It also allows us an extension to polish and improve the quality of the game”.
Tags: Activision, Atari, Game, Ghostbusters, London, Terminal Reality, Video game, Vivendi
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