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SEGA Purchases New Unreal Engine 3 License

of America today announced that it has extended its relationship with by signing a new licensing deal for an unannounced, cross-platform game. SEGA entered into its original licensing agreement to develop multiple titles with in May 2007. Details of the project in development will be released at a later date.

“The great capabilities of 3 make it possible for our developers to deliver incredible gaming experiences,” said Dave Cobb, Vice President of Development for SEGA of America, Inc. “ 3 provides superior power and flexibility enabling SEGA to bring original and exciting next-generation multi-platform titles.”

“SEGA has cultivated some of the world’s most treasured game franchises, and we are thrilled that they have decided to make more games with Unreal Engine 3,” said , vice president of Epic Games. “Epic is committed to supporting SEGA with exceptional tools and technologies so it may continue to build upon its successes.”

Developers and publishers around the world have licensed Unreal Engine 3 for PC, 360 and . Since Epic has shipped its internal titles across all supported platforms, the engine’s content pipeline and technical capabilities have achieved unprecedented levels of maturity and accessibility. These advancements, combined with the continual incorporation of top quality middleware libraries via Epic’s prestigious Integrated Partners Program, present Unreal Engine 3 as a superior offering for cross-platform game development.

Through this licensing agreement, SEGA will be able to take advantage of Unreal Engine 3’s latest technological enhancements, including dynamic ambient occlusion, destructible environments, an advanced crowd system and much more.

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