In the last few years, a huge number of the most successful games have been those based on post-apocalyptic events (especially with lots of undead). The E3 in Los Angeles this year however, has highlighted an interesting shift in trend. Scenes of dilapidated ruins are the hottest things in the industry right now. Here are some of the biggest names from E3 to have explored this trend. Continue reading
In the statement, the company revealed that it has exceeded the 20% legal threshold of the Ubisoft share capital, holding 20.10% of the Ubisoft share capital and 17.76% of its voting rights.
Vivendi, in its declaration filed with the Autorité des Marchés financiers, the French securities regulator, specified its objectives over the coming six months:
– Vivendi’s acquisitions have been financed using its disposable cash;
– Vivendi is not acting together with any third party in connection with its investment in Ubisoft and has not entered into a temporary sale agreement concerning Ubisoft’s shares or voting rights;
– Vivendi does not hold instruments and is not a party to agreements such as those referred to in paragraphs 4° and 4° bis of Article L.233-9 of the French Code de commerce (Trade Code);
– Vivendi is considering continuing to acquire shares depending on market conditions;
– Vivendi is not considering the launch of a public tender on Ubisoft nor acquiring the control of the company;
– Vivendi is hoping to build a fruitful cooperation with Ubisoft;
– Vivendi is considering asking for a recomposition of the Ubisoft Board of Directors in order to, among other things, obtain Board representation consistent with its shareholder position;
– Vivendi’s investment in Ubisoft’s business sector is part of a strategic vision of operational convergence between Vivendi’s content and platform and Ubisoft’s productions in the field of video games. Since this strategy does not require any modification to Ubisoft’s legal or financial organization, Vivendi is not contemplating any of the transactions referred to in Article 223-17, I, 6° of the AMF Règlement Général (General Regulations).
Hideo Kojima revealed, in an interview with EuroGamer, that, once Kojima Productions have decided on an engine, Death Stranding will enter full production.
“We are getting to a very good point about how we are feeling about the visuals so we are very close to making a decision on the game engine,” said Kojima. “And once that is decided, we will be in full production.”
Kojima indicated that the trailer shown at E3 teaser trailer was made using one of the two candidates.
“For the new game elements I want to try, you always want to make it and then evaluate and iterate—and those we are doing on the other game engine candidate,” Kojima added.
South Park creator Matt Stone revealed, in an interview with Entertainment Weekly, that in South Park: The Fractured But Whole players will have the choice of playing as a girl.
In Stick of Truth we got halfway through the game, and we had narratively come up with the big Girls’ Quest halfway through it. [The Girls] were a faction in the fantasy world. And then someone’s like, “What if you want to be a girl?” Narratively, it didn’t work. We’d have to sh– can the whole game. So we just left it the way it was. This time, we obviously wanted to add that.
But the boys are little boys, because it’s really a story about little boys running around. So they don’t care about [your character being a girl]? That seems weird. They always seemed to care about it in the show. Are they dumb about it, and they don’t know? So you’re in hiding? Or do they totally care about that, and totally treat you differently? So we ended up doing those things differently for different characters.
It actually turned out to be quite a bit more work. I’m also playing The Division – I’m not just saying that because it’s Ubisoft. I made the character look like my wife, just because I thought that was funny, running around New York shooting people looking like my wife. But the game doesn’t treat you that differently. The guys still shoot you. The game doesn’t really react that much differently. That’s cool for that kind of game. It’s been a funny journey to go through, introducing something that we thought would just be a cool feature. You’re a girl! But now they’re going to treat you different.
South Park: The Fractured But Whole releases on December 6 for PC, PS4 and Xbox One.
Sony Interactive Entertainment president Shuhei Yoshida, in an interview with GameWelt.tv, relayed his confidence in The Last Guardian, besides its long development.
“No, I’m not worried,” said Yoshida-san on the quality of the title, besides its long development.
“I expect people will enjoy it when it comes out,” Yoshida concluded.
Then, when asked if there was a point where the game was on the verge of being cancelled, Yoshida stated that: “[The Last Guardian] was always in development… it took longer…especially when we made the decision to move from PlayStation 3 to PlayStation 4.”
Sony Interactive Entertainment president Andrew House confirmed, in an interview with Japanese magazine AV Watch, that PlayStation NEO will be releasing later this year.
In the interview, House revealed that launching NEO is a key part of Sony’s plan for 20 million units sold in 2016.
House indicted that “increasing the choice in the market” [via a rough translation] with PlayStation 4, PlayStation NEO and PlayStation VR will increase PlayStation’s success.
Breaking: Andrew House talks PS4 Neo to Japanese magazine. Premium option. Not motivated by VR. Dev env. same as PS4 pic.twitter.com/kAIFsjoY78
— Is A Parrot (@isaparrot) June 18, 2016
In addition, EuroGamer are also reporting that:
Several sources have indicated to me that PlayStation Neo launches this year, despite its E3 no-show. If that is the case, it’ll be interesting to see how developers utilise its resources, and whether 4K really is the focus. And we can be equally as sure that Microsoft will be watching just as intently as it gears up for its own next-gen roll-out.
Marvel Entertainment vice president Jay Ong revealed, in an interview with Venture Beat, that Spider-Man PS4 will be an ongoing series.
“Certainly it’s the beginning of great things to come,” said Ong about the upcoming product. “It’s the culmination of two years of effort from my team, following this strategy of bigger, better, fewer games. It’s going to be a tentpole in our console portfolio, but the first of many that we’ll be announcing sometime in the future.”
Ong then stated, in an interview with GameIndustry,biz, that “the future of the Spider-Man console games is with Sony and Insomniac.” Basically, revealing that Spider-Man PS4 will be the only console Spider-Man series going forward from Marvel. Continue reading
In an interview with Marvel on Facebook, Insomniac Games creative director Bryan Intihar discussed the development of Spider-Man PS4.
Intihar then went onto talked about the influences that past Spider-Man titles have had on the projects development.
“You have to do your research,” said Intihar. Intihar called New York City a “very important” character in Spider-Man PS4, much like in Spider-Man 2 which released in 2004. “We want it to feel as much as the Big Apple as we possibly can.”
Intihar mentioned Sunset Overdrive as a building stone for Spider-Man PS4’s development in terms of “traversal and world building.”
And because of the developer’s experience with world building, and humor “Spider-Man is a perfect fit for Insomniac,” Intihar concluded.
In an interview with French website gameblog.fr, Death Stranding developer Hideo Kojima revealed the reason why he choose to partner with Sony instead of other publishers.
“I’ll admit I received numerous offers,” revealed Kojima [as translated by univbee].
“But for our first title, I wanted to ensure that we would be under the best conditions. I’ve maintained for a while now a wonderful relationship with Sony, with absolute trust between us, which allows me to focus on the creative aspects. Working with another partner would definitely have required more time on the non-game development tasks.”
“It would have taken time for contract negotiations, and I don’t think things would have happened as quickly as they have to date. Working with Sony also afforded me a lot of freedom, and their support has been exceptional,” he continued. Continue reading