Ubisoft expects to develop more games under the Chronicles series, says Assassin’s Creed Unity Alex Amancio in an interview with Eurogamer.
“We really liked the side-scrolling idea, like Mark of the Ninja, and we thought it would be a really great way to explore some of the other universes we’ve created.
“One thing that’s really cool is that every one of the chapters of this game will be in the art style representative of that era in time. This is why Shao Jun’s game is like Chinese ink – very black and red. Once we have other characters and timeframes the art style will completely change to match that specific character.”
However, Amancio didn’t say how future entries in the series would be released–whether as expansions to Assassin’s Creed Chronicles: China or as standalone downloadable games.
“I don’t want to spoil the surprise,” Amancio continued, “but the idea is that we have this rich universe – we’re going to use it.”
Assassin’s Creed Chronicles: China is a downloadable game which comes with the Assassins’ Creed Unity season pass.
Industry superstar Jade Raymond, best known for as the producer on Assassin’s Creed, has left Ubisoft after ten years, announced the publisher today.
“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games,” Raymond said in a press release.
“This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavours.”
Alexandre Parizeau is said to take over as head of Ubisoft’s Toronto studio in her stead.
“Music games are dead.” Now, whoever said that doesn’t give these games much respect. especially a game like Rock Band.
In a conference call with Forbes, Harmonix communication lead Nick Chester that they would love to bring back Rock Band for another installment and that they’re already making a huge back catalog of downloadable content if it where to happen.
“We get this question all the time no matter what we announce,” Chester explains.
“That’s an excellent question,” Chester continued. “We would love for that to happen and we’d do everything in our power to make sure there’s compatibility with those instruments if we were to make another Rock Band game. We’ve already committed to building this huge library of downloadable content that we’d hope to be able to bring to another generation of consoles. We’ve already done that a little with Dance Central Spotlight, and we know it’s possible. That thinking carries over to the instruments as well.”
In celebration of the Halo: The Master Chief Collection being available for preload, Microsoft revealed that the Halo franchise has surpassed more than 60 million units sold worldwide.
“To date, more than 60 million copies of Halo games have been sold worldwide, driving over 6 billion hours of gameplay by fans connected to Xbox Live,” said Microsoft on its official blog.
“As one of the most innovative and beloved names in multiplayer gaming, Halo is enjoyed by millions of players around the globe. Since its launch in 2001, it has been synonymous with the Xbox brand,” the company added.
Slightly Mad Studios and Bandai Namco have announced the delay of Project Cars, removing the game away from the busy holiday season to March 20, 2015.
“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience,” said Slightly Mad Studio head Ian Bell in a statement.
“Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”
Hatred is an unsuspectingly shocking game.
It doesn’t convert to the norm, and frankly with all these big budget shooters an adventure games out today, their topics don’t spark a discussion like this game. Journalist have even gone as far as calling Hatred “tasteless” and the ideal behind the game being “awful.”
If you didn’t know, Hatred is a game developed by Poland indie dev Destructive Creations. The studio recently released a trailer depicting Hatred’s main antagonist slaughtering countless innocents and law enforcement to “spread Armageddon upon society.” Because of this, Unreal Engine creators Epic Games distant themselves from the game, asking the developer to remove their logos from the games marketing, Continue reading
In response to its announcement, Unreal Engine creator Epic Games have distances itself from the playable “murder simulation” Hatred, asking the developer Destructive Creations to remove it’s logo from the game’s marketing.
“Epic Games isn’t involved in this project,” a statement from the company reads. “Unreal Engine 4 is available to the general public for use ‘for any lawful purpose,’ and we explicitly don’t exert any sort of creative control or censorship over projects. However, the video is using the trademarked Unreal Engine 4 logo without permission from Epic, and we’ve asked for the removal of our logo from all marketing associated with this product.”
Hatred developer Destructive Creations announced the game earlier today. The developer describes the game as “an isometric shooter with a disturbing atmosphere of mass killing, where player takes the role of a cold bloodantagonist, who is full of hatred for humanity.”
Destructive paints the game as a response to “politically correct” trends in the gaming medium.
“These days, when a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment , we wanted to create something against trends,” adds the developer in a statement. “We say ‘yes, it is a game about killing people’ and the only reason of the antagonist doing that sick stuff is his deep-rooted hatred.”
Earlier this week, we reported that, according to an anonymous NeoGAF user, developer CD Projekt Red has built an “overblown” impression of The Witcher 3: Wild Hunt.
The anonymous individual took issue with others “painting CD Projekt Red as some magical [development] studio with only the best of interests of the gamers in mind. Trust me they are not.”
In response to these accusations, CD Projekt Red communications executive Michał Platkow-Gilewski told GameSpot that everything we’ve seen, or heard, should speak for itself.
“In principle, we don’t comment on rumors, especially when someone anonymous says that it’s ‘his/her word against CDP PR,’” Platkow-Gilewski said in a prepared statement. “So, PR aside, if you have any doubts about Wild Hunt’s quality, have a look at the 35-minute gameplay video we published some time ago, or check out gamers’ reactions to our public previews at Gamescom, San Diego Comic Con, and E3 (it’s all public and available on the studio’s YouTube channel), and decide for yourself.”
Then, GameSpot asked if the studio wanted to address claims that its team had been “crunching” for over a year. However, they didn’t respond.
Microsoft at the 2014 Brasil Game Show have unveil the white Halo: The Master Chief Collection bundle. However, according to producer Dennis Ries, the bundle will be released only in Brazil.
Nintendo today announced that Super Smash Bros. for Nintendo 3DS has sold 2.8 million worldwide since its launch just a couple of days ago.
The 2.8 million figure includes digital and retail copies of Super Smash Bros. for 3DS, according to Nintendo.