Becoming XXX: GamerCenterOnine is transforming, going CoverBased

GamerCenterOnline is moving. Well, not really moving but transforming.

After seven plus years of moderate success, I’ve decided that its time for a complete overhaul of everything, from the name and even design of GamerCenterOnline.

When we first started back in 2008-2009, I was 16 years old kid with no real understanding of video game journalism. Since then, I’ve learned that, even though GamerCenterOnline has had some level of success, there’s really no need for another general video game website.

Starting around May to early June, basically the Electronic Entertainment Expo 2016,  GamerCenterOnline will become CoverBased, a video game website dedicated to the cover-based video game market.

I have for years covered video games, even video games that I didn’t practically care for. However, with CoverBased, I’ll be covering apart of the market that I have a great passion for.

You can actually quote me on this: “Coverbased is a project that I’m really excited about and I’ve taught about a change for months.”

I’m generally looking forward to going into detail about games such as Gears of War 4, Deus Ex: Mankind Divided and Mass Effect: Andromeda.

We are going hardcore!

The Legend of Zelda Wii U delayed to 2017, Wii U and NX versions release to simultaneously

The Legend of Zelda Wii U has been delayed to 2017 to “improve quality of the title,” revealed Nintendo on Twitter.

“Zelda for #WiiU, planned for 2016, has been delayed to 2017 in order to improve quality. #WiiU and #NX versions release together,” revealed the publisher.

Hidetaka Miyazaki “done” with Dark Souls, developing new IP

Dark Souls director Hidetaka Miyazaki confirmed, in an interview with GNN Gamer, that he’s currently done with Dark Souls.

dark_souls_3_main_art_1f7e55ba5da8f4b97f1c6c244da79e3bc“[I]f a FROM Software developer come to me five years from now and beg ‘please let me make another Dark Souls‘,” he said. “Then I will not rule out the possibility to let my subordinates start a new project.”

“[To] me personally Dark Souls is over. So rather than make another sequel, I think it’s time we take a step to a new direction,” Miyazaki continued. “Development of a new IP has already begun.”

Codesmasters with former DriveClub devs begin working on “exciting new racing IP”

Codesmasters–who where recently acquired Evolution Studios–have started development on a new racing IP, revealed former Driveclub director Paul Rustchynsky.

Rustchynshy spent almost 12 years with Evolution Studio developing titles such as Driveclub and Motorstorm.

Final Fantasy XV features boat trip; will be remember-able sequence

In an interview with German magazine Games Aktuell, Final Fantasy XV director Hajime Tabata detailed a boat trip that will be featured in the upcoming game.

2917267-c23029590-ffxv_0330__(9)Unlike Regalia, the boat will only be used on one specific trip sequence in the game and nowhere else.

“[It’s] like a real journey,” said Tabata about the sequence. “I want to express that feeling and want players to remember it. It should feel like a boat trip from France to the cliffs of Dover.”

Gears of War 4: Ultimate Edition appears; Early Access four days before launch

Gears of War 4: Ultimate Edition has appeared on the New Zealand Xbox Store.

gow48Ultimate Edition will apparently give owners Early Access to Gears of War 4 on October 7th; four days before launch.

The Ultimate Edition Bundle includes Gears of War 4, Gears of War 4 Season Pass and “Gears of War 4 Vintage Del Character” for multiplayer, Continue reading

CD Projekt RED looking for Cyberpunk 2077 multiplayer designer; beginning development

CD Projekt RED have placed an advertisement for a “Senior Multiplayer Designer” on its website.

“We are looking for a Senior Multiplayer Designer who would help us design the highest quality multiplayer experience of our games. You would act as an architect of multiplayer gameplay features and  would be strongly involved in implementation process,” stated the developer.

In the posting, CD Projekt RED listed a number of responsibilities of the position, which include:

  • Designing, setting up and tuning of multiplayer systems from high concept to implementation and scripting.
  • Designing and implementing intuitive and compelling systems ranging from player enhancement to balancing of skills, weapons and other systems.
  • Prototyping and improving all multiplayer systems.
  • Working with programmers to develop tools.

Continue reading