At the EVO 2014 Championship Series, Bandai Namco announced Tekken 7, the next installment in the long-running fighting series.
In a public statement to stockholders, Ubisoft announced that Watch_Dogs has moved more than 8 million “sell-in” units to retailers.
“The success of Watch_Dogs and the quality of our games portfolio presented at this year’s E3 highlight our strategic positioning as well as our continuous drive for innovation, and affirm our long-term approach,” said Ubisoft co-founder Yves Guillemot.
“Watch_Dogs is now well positioned as a major franchise and we will be able to replicate and build on its success in the coming years. Its sales performance testifies to Ubisoft’s expertise as a creator of blockbuster brands. That expertise enables us to stand out from our competitors at the beginning of each console cycle and therefore to reach a new dimension.”
Personally, I didn’t partially care much for Watch_Dogs, but playing through the game I did see promise for an outstanding franchise, like I did in the original Assassin’s Creed. With that being said, I’m actually excited for the future of the franchise, if there is a future.
Respawn Entertainment have announced Titanfall: Frontier’s Edge, the second of three content packs scheduled for Titanfall.
Frontier’s Edge brings three new maps to the multiplayer-based shooter: an isolated mining outpost called Dig Site, a beach resort known as Haven, and a mountain-side mining hub titled Export.
The downloadable will be available standalone for $10, but Titanfall players can also get Frontier’s Edge with the season pass. No release date was announced.
When questioned as to if the Halo: The Master Chief Collection would feature a sandbox mode that mixed the maps from all the Halo games together, 343 Industries said, at its Rooster Teeth Expo panel, that “the games will play as the original played, so you won’t be able to apply one sandbox to another. But, you will be able to enjoy the games as they existed.”
Gears of War and Unreal designer Cliff Bleszinski has revealed that he’s coming out of retirement, and that he plans to unveil is latest project next week.
“I’m officially coming out of retirement to make video games again,” the developer announced on Twitter. “Stay tuned here for details in the next seven days!”
Bleszinski recently said in December that he wanted to make a PC area-based first-shooter, saying that a “it’s in [his] DNA” and “[he doesn't] ever want to make a game that has a cutscene or a scripted sequence in it ever again.”
Teased since its retail release, Rockstar Games have now said the highly anticipated Heist feature for Grand Thief Auto Online is taking more time to create than it originally anticipated.
“We are very sorry for the delay, and are working hard to bring them to you as soon as we can,” said Rockstar on its official blog. “Please know that we are focused as always on making the best possible content for you to play and we are thankful to all of you for your patience, understanding and support.”
It’s unclear how heists will work in GTA Online, however many suspect they’ll work much like the they did in the games campaign.
Assassin’s Creed Unity features four player co-op, however it will not feature the online multiplayer portion that many have come to expect.
“We’re not bringing the PvP mode, you’re going to have to wait it out,” said Assassin’s Creed producer Vincent Pontbriand.
Assassin’s Creed Unity is expected to hit stores on October 28.
Uncharted: A Thief’s End runs in 1080p said Naughty Dog–with the developer targeting 60 frames per second.
In addition, the developer revealed that the trailer shown at Sony’s press conference was indeed completely in-game.
“As you can see, the visual fidelity for our character models will reach new heights,” said community strategist Eric Monacelli. “In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.”
Uncharted: A Thief’s End launches in 2015 exclusively on PlayStation 4.
Originally announced as Rainbow 6: Patriots, Ubisoft cancelled Patriots and instead puts all its focus into Rainbow Six Siege. However, according to Rainbow Six brand director Alexander Remy and creative director for Xavier Marquis, no remnants of Patriots remain in Siege.
“It’s not in development anymore,” said Remy when questioned about Patriots status. “The main decision was some months after Patriots was announced in 2011 that was the first moment we knew the first generation of new consoles were coming. So obviously at that moment and for a franchise such as Rainbow we needed to decide if we could make something for next-gen and we were already pretty advanced in the development of Patriots.”