Nintendo president Satoru Iwata, at the company’s investors Q&A, discussed the possibility of removing region locking from its games, and the positive effect it would have on its consumers.
“The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locks have existed due to circumstances on the sellers’ side rather than for the sake of the customers,” said Iwata, as translated by Cheesemeister.
“In the history of game consoles, that is the current situation. As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future,” he continued.
Nintendo owns and features a number of region specific content in Japan–a number of which would fit strongly in the western markets. With that said, it’s great that Nintendo is atleast thinking about it,
Prey 2, sequel to the 2006 first-person shooter from Human Head Studios, has officially been cancelled.
Bethesda Studios vice president Pete Hines, at PAX Australia, confirmed the cancellation of the highly anticipated sequel.
“It was game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it,” Hines said.
“It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
Legions of undead are headed to Call of Duty: Advanced Warfare.
A cinematic trailer has leaked showcasing a the series’ staple zombie mode. The trailer has since been removed by Activision from multiple video sources, but it included a number of World War Z-like zombies, marching and flying into the air.
“Nothing I can do about it now,” Sledgehammer Games co-founder Glen Schofield about the leak. “But yeah it sucks. Imagine you’re playing and this comes up- you’d be psyched up, right?”
Advanced Warfare officially releases next Tuesday, Nov. 4.
Update: We have obtained the video.
Remember that “parity” conversation? Well…
According to Ubisoft Montreal community director, Gabriel Graziani the PC version of Assassin’s Creed Unity will feature an unlocked framerate.
“It’s not locked and you can toggle v-sync on or off,” said Granziani when questioned if the framerate was locked.
Granziani then went on the confirm the specs for the game, stating that will definitely NEED 4GB of VRAM in order to run Assassin’s Creed: Unity. “They’re final specs, although a bit conservative on the video card side because you NEED 4 gigs of VRAM,” he continued.
However, he then confirmed the Ubisoft recommended specs of 3GB. “The posted specs are correct. Sorry for the confusion, I was tweeting from home and didn’t have them in front of me,” he insured.
In the latest Hellblade development documentary, Ninja Theory product development manager Dominic Matthews talked about the games “triple-A nor indie” development model.
“We’re taking our work on Hellblade as an opportunity to question the way the game industry has always done things, to see if there’s a better way, a more streamlined way, to create amazing quality but on a smaller budget,” said Mathews.
“We believe there’s a third way to develop and release games, neither triple-A nor indie,” he continued, “where games can take creative risks, can be made for a smaller audience, but still strive for triple-A qualities, and this is what Hellblade is all about.”
Hellblade’s development team currently consists of only 13 people and, by keeping the development team small and costs low, Mathew believes that the studio only needs to sell somewhere between or just upto 200,000-300,000 copies of the game to recover its development budget. Continue reading
Star Wars Battlefront is expected to release Holiday 2015, Electronic Arts have announced.
Electronic Arts CEO Andrew Wilson confirmed the news during an investor relations call. EA plans on Battlefront being its big holiday blockbuster shooter for 2015, with the next Battlefield not planned until 2016.
“This allows us to have a major first-person shooter title each year,” said Wilson.
Communication specialist Laura Perusco, when questioned about The Walking Dead developer Telltale Games’ Game of Thrones release, confirmed that the highly anticipated game is still on track to release this year.
It’s a good time to be a gamer.
In correlation to the holiday season, Microsoft have announced “special promotional pricing” for the Xbox One, cutting down the price to $349 from $399.
“The Season of Xbox will begin on November 2,” wrote Major Nelson on his blog. “when Xbox One will be available for a special, limited-time promotional offer of $349 in the U.S. Special promotional pricing of $50 off the console of your choice applies to any Xbox One console, including special edition bundles, offering some of the year’s most anticipated games – Assassin’s Creed: Unity, Call of Duty: Advanced Warfare, and Sunset Overdrive.”
The limited-time promotional offer–which is valid in the United States only–applies to any Xbox One console. The price cut also applies to special edition bundles, including those that include Assassin’s Creed Unity, Call of Duty: Advanced Warfare and Sunset Overdrive.
Microsoft vice president Phil Spencer hopes the next Gears of War returns to the franchises’ darker, more destructive roots.
Spencer loved the “epic scale, the settings that I was in, the massive destruction moments. It was more what I would call soulful and maybe even a little dark.” When talking to IGN, in discussions with Black Tusk Studios’ Rod Fergusson, who’s in charge of developing the next installment, Spencer talked about Gears of War becoming “a parody of itself” over time.
“Not for any horrible reasons,” but because managing success over time is challenging.
Both Spencer and Fergusson talked about “getting back to something.” “I think [about] the story and the setting and what they’re going through as a band. Gears of War, the name really meant something to what that game was about. We need to get back to that.” Spencer also reiterated that the next Gears of War is not a reboot.
Spencer is aware that “Judgment didn’t hit everybody’s needs and desires,” but said “I think we can continue, but we also have a new team. Rod’s there to really help with the continuity. We can really invest in this thing for the next decade, which is how I want to think about it.”