When asked if Platinum Games would consider doing more licensed games, The Legend of Korra producer Atsushi Kuroko said that “If the players demand it enough, they certainly will consider it.”
In anticipation of Batman v Superman: Dawn of Justice, DC Entertainment have released a closeup of Ben Affleck in costume as Batman.
“The filmmakers wanted to include this new cinematic version of the Dark Knight in the anniversary mosaic so it could be discovered by fans!” states a post onthe DC Comics blog. “The cast and crew behind Batman v Superman: Dawn of Justice are excited to be a part of the 75th celebration!”
In anticipation of its panel on Saturday, Legendary Pictures have revealed the logo and some of the weapons from the Word of Warcraft movie, Warcraft. Continue reading
Star Wars Battlefield may not have a release date because they’re waiting for a more favorable timeframe, the release of Stars Wars: Episode VII.
Speaking during its investor’s call last night, Electronic Arts president Patrick Soderlund said even though the game isn’t linked to Episode VII, the publisher would “prefer” to release Battlefront around the time of Episode VII.
“What we’re building is more rooted in the traditional Star Wars universe and not so much necessarily linked to the movies being made,” said Soderlund. “And that’s just because we wanted to make a game that celebrated the history of Star Wars.”
“Obviously there will be things in there that are somewhat tied to the new movie. I wouldn’t say that we have a particular tie to the movie. Now, obviously we would prefer to be close to the movie, but I wouldn’t say that we’re directly tied to it.”
Episode VII is scheduled for release on December 18, 2015.
At the EVO 2014 Championship Series, Bandai Namco announced Tekken 7, the next installment in the long-running fighting series.
In a public statement to stockholders, Ubisoft announced that Watch_Dogs has moved more than 8 million “sell-in” units to retailers.
“The success of Watch_Dogs and the quality of our games portfolio presented at this year’s E3 highlight our strategic positioning as well as our continuous drive for innovation, and affirm our long-term approach,” said Ubisoft co-founder Yves Guillemot.
“Watch_Dogs is now well positioned as a major franchise and we will be able to replicate and build on its success in the coming years. Its sales performance testifies to Ubisoft’s expertise as a creator of blockbuster brands. That expertise enables us to stand out from our competitors at the beginning of each console cycle and therefore to reach a new dimension.”
Personally, I didn’t partially care much for Watch_Dogs, but playing through the game I did see promise for an outstanding franchise, like I did in the original Assassin’s Creed. With that being said, I’m actually excited for the future of the franchise, if there is a future.
Respawn Entertainment have announced Titanfall: Frontier’s Edge, the second of three content packs scheduled for Titanfall.
Frontier’s Edge brings three new maps to the multiplayer-based shooter: an isolated mining outpost called Dig Site, a beach resort known as Haven, and a mountain-side mining hub titled Export.
The downloadable will be available standalone for $10, but Titanfall players can also get Frontier’s Edge with the season pass. No release date was announced.
When questioned as to if the Halo: The Master Chief Collection would feature a sandbox mode that mixed the maps from all the Halo games together, 343 Industries said, at its Rooster Teeth Expo panel, that “the games will play as the original played, so you won’t be able to apply one sandbox to another. But, you will be able to enjoy the games as they existed.”
Gears of War and Unreal designer Cliff Bleszinski has revealed that he’s coming out of retirement, and that he plans to unveil is latest project next week.
“I’m officially coming out of retirement to make video games again,” the developer announced on Twitter. “Stay tuned here for details in the next seven days!”
Bleszinski recently said in December that he wanted to make a PC area-based first-shooter, saying that a “it’s in [his] DNA” and “[he doesn't] ever want to make a game that has a cutscene or a scripted sequence in it ever again.”
Teased since its retail release, Rockstar Games have now said the highly anticipated Heist feature for Grand Thief Auto Online is taking more time to create than it originally anticipated.
“We are very sorry for the delay, and are working hard to bring them to you as soon as we can,” said Rockstar on its official blog. “Please know that we are focused as always on making the best possible content for you to play and we are thankful to all of you for your patience, understanding and support.”
It’s unclear how heists will work in GTA Online, however many suspect they’ll work much like the they did in the games campaign.