Xbox One designer explains why the console has “some size to it”

Carl Ledbetter, the man behind the team that designed the Xbox One, recently responded to claims that the console is too bulky. In a recent interview, Ledbetter explained the design choice and why he believes it had to be bulky.

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“Everybody gets frustrated, because what we want is for everything to be wafer thin, not get hot and just be a snap to put together,” Ledbetter told MCV. “But the reality is that there are very real issues around cooling when you’re pushing some number of watts in the processor, therefore the thing has to have some size to it. There’s always an interesting dynamic between engineering and design, and constraints around performance.”

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Miyamoto has concerns about the industry’s obsession with cinematic experiences

Legendary Nintendo designer Shigeru Miyamoto, when speaking to The Telegraph, expressed concern over the industry’s obsession with cinematic experiences. Miyamoto said that players, not the exclusively the designers, need to be the ones in control of the experience.

“These younger game creators, they want to be recognized,” he said. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”

miyamoto 660x350 Miyamoto has concerns about the industrys obsession with cinematic experiences

Miyamoto then elaborated on the fundamental differences between games and other entertainment related experiences.

“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” Miyamoto said. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.” Continue reading

Phil Spencer apologizes for The Master Chief Collection Matchmaking issues

Microsoft Studios head Phil Spencer recently discussed the Matchmaking issues plaguing Halo: The Master Chief Collection, reassuring gamers that they’ve got everything under control.

“We have to do better with the matchmaking, apologies for that. Team is working around the clock,” said Spenser. “Sorry about the issues. I know our fans expect more from us. Team is making progress but I know it’s still disappointing.”

halo master chief collection Phil Spencer apologizes for The Master Chief Collection Matchmaking issues Continue reading

The Master Chief Collection Matchmaking fix targeted for Wednesday

343 Industries are targeting a Wednesday release of a “client side update” that will address a number of the Matchmaking problems facing Halo: The Master Chief Collection.

halo master chief collection The Master Chief Collection Matchmaking fix targeted for Wednesday

“Looking at our data logs, server-side adjustments that we have made over the past 24 hours have shown a 20% increase in server connectivity,” said executive producer Dan Ayoub.

“However, we are well aware that performance is not where it needs to be. Resolving Matchmaking issues also requires client-side fixes, which require a content update. The client side update, which focuses on Matchmaking performance, non-matchmaking bugs, and a variety of title-specific issues, has been completed and is going through testing and certification. We are currently targeting a release of Wednesday 11/19 for this content update.”

Ayoub apologized for  the Matchmaking issues insuring gamers that they have a number of teams working endlessly to address the errors. 

“We know the current Matchmaking experience is frustrating, and we continue to have various teams working 24/7 to isolate and resolve the issues to provide the best experience as soon as possible,” Ayoub said. “We are going to continue to optimize the matchmaking experience after next week’s content update, and make further adjustments as needed. We thank you for your continued patience.”

Xbox One outselling PS4 since $349 price cut

Microsoft have announced a “skyrocket” in sales for the Xbox One since its price to $349 on November 2nd.

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“The response to this wave of blockbuster game releases and new bundles has been amazing, and sales have skyrocketed since the new price took effect on Nov. 2,” said Yusuf Mehdi in an official statement. “Compared to the previous week, Xbox One sales in the US have more than tripled, which is exciting as more and more friends will be playing together this holiday.”

Halo 5: Guardians multiplayer beta locked at 60fps and 720p

343 Industries studio head Josh Holmes confirmed that, exclusively for the Halo 5: Guardians multiplayer beta, the game will be locked at 60 frames per second at 720p resolution.

The reason being, the studio has put a focus on gameplay for the beta.

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“For the beta, at this point we’re totally focused on gameplay,” Holmes said to EuroGamer. “We’re midway through development. We’re balancing and tuning the gameplay systems. All of the polish and optimisation graphically is stuff that typically comes towards the end of the production cycle.

“So, for the beta, we’re going to be coming out at 720p and 60fps. That’s not the final resolution for the game,” he continued. “You can imagine as we go through the remainder of the project we’ll be focused on polishing the visual look of the game. You can expect it will look amazing when it comes out.”

The Halo 5: Guardians multiplayer beta starts on December 29 for those who brought Halo: The Master Chief Collection.

Rocksteady aiming for “parity” with Batman: Arkham Knight

While the developer hasn’t locked down any specifications, Rocksteady Studios has confirmed that it’s aiming for parity across all platforms for Batman: Arkham Knight.

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“We don’t know yet,” said the developer during a Q&A. “We’re about six months away from going gold. So we don’t know what the resolution and the frame rate’s going to be yet. That’s something that happens during the optimization phase of the game. We’re aiming for parity across all platforms. Whatever it is, it’s going to be awesome.”

Arkham Knight will be the third installment in the series. The game was originally expected to release this this fall, but it was pushed into 2015.

Blizzard no longer wants to make a Diablo MMO

Once upon a time, Blizzard Entertainment toyed around with turning Diablo into a MMO. Even evolving the lore to support an MMO type infrastructure.

However, when speaking to Kotaku at BlizzCon, lead content designer Kevin Martens stated that the direction of the company has since charged and they no longer want to turn Diablo into an MMO.

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“There’s no discussion about a Diablo MMO anymore. It was a really interesting idea back when we were into it, but I think Diablo has a really strong fantasy on its own. Having a thousand people playing it with you on a server doesn’t dramatically increase it,” said Martens.

“We’ve learned to love the smaller, more focused party experience of four people. And some people are like, ‘Why don’t you do five?’ I mean, we could, but kinda built the game around four people in mind. So the temptation of expanding the social circle has fallen by the wayside as we learned more about what we enjoy about Diablo.” Continue reading

Mass Effect concept art takes the Mako to exciting new places

1415386366 3 Mass Effect concept art takes the Mako to exciting new places

BioWare showcased some of the conceptual art from the next Mass Effect game at the N7 Day special livestream event.

While its already been announced that the next game will not follow Commander Shepard, the developer said this installment as “much larger” with more diverse worlds and characters. They’ve even confirmed that their will be new alien races and species. Continue reading

Each version Tom Clancy’s The Division will be treated as its own game, no parity

Massive Entertainment director Martin Hultberg recently talked about the design direction of Tom Clancy’s The Division and if they plan on “downgrading” the game for each platform. 

“I think the term downgrade is a bit confusing and weird because we’re trying to get the utmost out of every machine. So, Xbox gets it attention, PlayStation gets its attention and PC, of course,” said Hultberg to Open World Games, when asked about downgrading.

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Then, Hultberg talked about the game running at the same specifications on each platform. For example, each platform running at 720p and 30fps.

“We address every console and platform as its own version,” Hultberg continued. “We try to stay away from [parity] where you go for the least common denominator and everyone suffers. We want to make a good experience on every respective formats.” Continue reading