At PAX South, Gearbox Software president Randy Pitchford talked about a number of titles in development at the studio.
However, in regards to a new Borderlands game, Pitchford said that the studio does “really want” to make another Borderlands game. But, they have “literally nothing” under development.
Right now, Pitchford said that they want to add people to work on the next Borderlands, and make it big. “We need people to help us make the next Borderlands game,” said Pitchford with excitement, “the next big one.” Continue reading
Gearbox Software president Randy Pitchford and series director Matt Armstrong discussed the recently announced Borderlands: The Handsome Collection at PAX South.
During the Insider Gearbox Software panel, Pitchford talked about the hardship of including four player split-screen in The Handsome Collection.
“Its kind of sad that game developers who have done it in the past have dropped it,” said Pitchford when talking about four player split-screen in general. “Man, it’s hard. I taught two player was hard with Borderlands 2, I see why so many people have dropped it.” Continue reading
Bungie promises to take a different approach with Destiny’s loot system in upcoming expansions.
Destiny developer Luke Smith said on NeoGAF that the studio will not repeat “mistakes we made with The Dark Below reward economy.”
Now, Bungie doesn’t have anything to announce, but Smith did list resetting Exotic talents through upgrading, and the shard economy as mistakes the studio made.
“Our philosophy about rewards/loot continue to evolve as we see how players play and react,” Smith says, adding that Bungie plans to continue to make improvements to the loot rewards system and drop rates to make the acquisition of loot less cumbersome. Continue reading
Exactly what’s happened to IllumiRoom? Microsoft operations manager Eric Neustadter, when speaking with Larry Hryb Major Nelson, revealed that IllumiRoom was just a tech demo.
“We said when IllumiRoom came out, it was a tech demo. It was never announced as a product, or something you’d be able to buy,” said Neustadter when talking about IllumiRoom. “People got really excited about it, because it was really cool, but it was just a ‘hey, let’s see if we can do this and figure out what to do with it.’” Continue reading
Final Fantasy Type-0 HD director Hajime Tabata, in a r/IAmA, revealed why they’re not making a Vita version of Type-0 HD, and about there being a sequel.
“I wanted everyone to be able to play the game on a large high-definition screen,” said Hajime. “Honestly, my eyesight’s getting worse, so it’s getting difficult to see things on a smaller screen. I’ve seen some questions about why Type-0 isn’t being released on the Vita while [Final Fantasy] X/X-2 HD saw a Vita release.”
“The reason is that the X/X-2 HD Remaster was developed on a PS3/Xbox 360 environment, while Type-0 HD was developed on a PS4/Xbox One environment. So there is a great difference in the technical specs and it would not be easy to export the data to the Vita. As for a sequel, I would love to work on one if Type-0 HD does well,” he continued.
Then, Tabata talked about a PC version of Type-0 HD. “There are currently no plans for a PC version, but I am very interested in Steam,” Tabata added. “The thing is, I want to know when Valve’s going to release Half-Life 2 Episode 3.” Continue reading
Phil Spencer head of Xbox has revealed that Microsoft knew about DirectX 12 when designing the Xbox One.
This is interesting news because it could possibly vindicate Microsoft for alot of its technical moves on the console. However, it doesn’t mean everything will dramatically improve graphically on the console.
“On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t,” said Spencer back in November. Continue reading
Could you imagine playing previous generation games like Blinx and Deus Ex: Human Revolution on Xbox One?
Microsoft head of Xbox Phil Spencer revealed that he liked the idea of being able to play previous gen Xbox games on Xbox One, however he did go on to say that they don’t have anything to announce at this time in regards to that happening.
Spencer also, in the shadow of announcing the Xbox App, answered a fans question about them “killing” the Xbox brand with the applications announcement. Spencer replied by saying, “I want Xbox One to be the best way to play games on my TV and as an XBL member I want access to all my games and friends.”
It’s interesting because Microsoft previously had Games for Windows, a platform which was linked to Xbox Live. Now, there’s an apparent uproar because Microsoft has combined both PC and console gaming into one. Continue reading
In Rainbow Six Siege, bullets originate from the middle of the screen.
During the Community Corner, a new community Q&A from the developers at Ubisoft Montreal, gameplay designer Adam Crawley revealed that, instead of from the tip of the barrel, bullets in Rainbow Six Siege originate from the middle of the screen.
“We want to make sure when the player is aiming at something,” said Crawley,”the bullets will actually go to exactly where they look like they should go.”
Crawley also discussed the recoil of guns in the game, revealing a random cone of fire when hip firing. However, when aiming down the slight, things have been changed since the E3 demo. Continue reading
At the live Windows 10 event, Microsoft detailed DirectX 12 API.
DirectX 12 is said to give more control to developers, with more complexity and better frame rate performance in comparison to its predecessor DirectX 11, said Microsoft’s Phil Spencer.
Spencer also stated that DirectX 12 is said to cut the power consumption in half, allowing developers to create “amazing scenes on screens.” He also added that DirectX 12 enables more mobile devices to run “high-end” mobile games.
Spencer also mentioned that Unreal Engine 4 and Unity already support DirectX 12, and that developers are already developing with it.
Microsoft head Phil Spencer revealed that the upcoming Windows 10 operating system will support Xbox One game streaming.
“Wouldn’t it be great if we could play those games [Xbox One games] anywhere in the house?” Spencer said inspiring intrigue.
The Xbox App will allow for streaming Xbox One games on both PCs and tablets, however no word was giving for Windows Phones, a platform in which Microsoft is also heavily invested. Continue reading